Kemps
A card game where teammates try to signal each other that they've got four of a kind — without letting the other team catch on. It's all about inventing and reading secret signals under pressure.
How to Play
- 1
Split into pairs (teams of 2). Each team secretly agrees on a signal that means 'I have four of a kind' — a gesture, a word, a facial expression.
- 2
Deal four cards to each player. Place four cards face-up in the center of the table.
- 3
Players simultaneously (and frantically) swap cards from their hand with the face-up center cards. There's no turn order — just chaos.
- 4
When a player has four of a kind, they give their partner the pre-agreed secret signal.
- 5
If the partner spots the signal and yells 'Kemps!', the team scores a point.
- 6
If the opposing team catches the signal and yells 'Cut!' before the partner calls Kemps, the signalling team loses a point.
- 7
Reshuffle and deal for the next round. First team to reach an agreed score wins.
Props Needed
- cards
Tags
Quick Info
- Players
- 4–8
- Duration
- 15–30 min
- Effort
- Medium Effort
- Props
- cards